node build fixed
This commit is contained in:
1
seanime-2.9.10/internal/discordrpc/client/README.md
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1
seanime-2.9.10/internal/discordrpc/client/README.md
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Full credit to [thelennylord/discord-rpc](https://github.com/thelennylord/discord-rpc/)
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101
seanime-2.9.10/internal/discordrpc/client/activity.go
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101
seanime-2.9.10/internal/discordrpc/client/activity.go
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package discordrpc_client
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import (
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"os"
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"strconv"
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"time"
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"github.com/google/uuid"
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)
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// Activity holds the data for discord rich presence
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//
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// See https://discord.com/developers/docs/game-sdk/activities#data-models-activity-struct
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type Activity struct {
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Name string `json:"name,omitempty"`
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Details string `json:"details,omitempty"`
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DetailsURL string `json:"details_url,omitempty"` // URL to details
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State string `json:"state,omitempty"`
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StateURL string `json:"state_url,omitempty"` // URL to state
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Timestamps *Timestamps `json:"timestamps,omitempty"`
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Assets *Assets `json:"assets,omitempty"`
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Party *Party `json:"party,omitempty"`
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Secrets *Secrets `json:"secrets,omitempty"`
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Buttons []*Button `json:"buttons,omitempty"`
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Instance bool `json:"instance"`
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Type int `json:"type"`
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StatusDisplayType int `json:"status_display_type,omitempty"` // 1 = name, 2 = details, 3 = state
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}
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// Timestamps holds unix timestamps for start and/or end of the game
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//
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// See https://discord.com/developers/docs/game-sdk/activities#data-models-activitytimestamps-struct
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type Timestamps struct {
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Start *Epoch `json:"start,omitempty"`
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End *Epoch `json:"end,omitempty"`
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}
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// Epoch wrapper around time.Time to ensure times are sent as a unix epoch int
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type Epoch struct{ time.Time }
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// MarshalJSON converts time.Time to unix time int
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func (t Epoch) MarshalJSON() ([]byte, error) {
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return []byte(strconv.FormatInt(t.Unix(), 10)), nil
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}
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// Assets passes image references for inclusion in rich presence
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//
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// See https://discord.com/developers/docs/game-sdk/activities#data-models-activityassets-struct
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type Assets struct {
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LargeImage string `json:"large_image,omitempty"`
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LargeText string `json:"large_text,omitempty"`
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LargeURL string `json:"large_url,omitempty"` // URL to large image, if any
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SmallImage string `json:"small_image,omitempty"`
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SmallText string `json:"small_text,omitempty"`
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SmallURL string `json:"small_url,omitempty"` // URL to small image, if any
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}
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// Party holds information for the current party of the player
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type Party struct {
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ID string `json:"id"`
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Size []int `json:"size"` // seems to be element [0] is count and [1] is max
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}
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// Secrets holds secrets for Rich Presence joining and spectating
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type Secrets struct {
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Join string `json:"join,omitempty"`
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Spectate string `json:"spectate,omitempty"`
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Match string `json:"match,omitempty"`
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}
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type Button struct {
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Label string `json:"label,omitempty"`
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Url string `json:"url,omitempty"`
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}
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// SetActivity sets the Rich Presence activity for the running application
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func (c *Client) SetActivity(activity Activity) error {
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payload := Payload{
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Cmd: SetActivityCommand,
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Args: Args{
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Pid: os.Getpid(),
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Activity: &activity,
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},
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Nonce: uuid.New(),
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}
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return c.SendPayload(payload)
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}
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func (c *Client) CancelActivity() error {
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payload := Payload{
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Cmd: SetActivityCommand,
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Args: Args{
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Pid: os.Getpid(),
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Activity: nil,
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},
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Nonce: uuid.New(),
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}
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return c.SendPayload(payload)
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}
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55
seanime-2.9.10/internal/discordrpc/client/client.go
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55
seanime-2.9.10/internal/discordrpc/client/client.go
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package discordrpc_client
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import (
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"fmt"
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"github.com/goccy/go-json"
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"seanime/internal/discordrpc/ipc"
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)
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// Client wrapper for the Discord RPC client
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type Client struct {
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ClientID string
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Socket *discordrpc_ipc.Socket
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}
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func (c *Client) Close() {
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if c == nil {
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return
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}
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c.Socket.Close()
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}
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// New sends a handshake in the socket and returns an error or nil and an instance of Client
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func New(clientId string) (*Client, error) {
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if clientId == "" {
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return nil, fmt.Errorf("no clientId set")
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}
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payload, err := json.Marshal(handshake{"1", clientId})
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if err != nil {
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return nil, err
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}
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sock, err := discordrpc_ipc.NewConnection()
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if err != nil {
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return nil, err
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}
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c := &Client{Socket: sock, ClientID: clientId}
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r, err := c.Socket.Send(0, string(payload))
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if err != nil {
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return nil, err
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}
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var responseBody Data
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if err := json.Unmarshal([]byte(r), &responseBody); err != nil {
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return nil, err
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}
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if responseBody.Code > 1000 {
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return nil, fmt.Errorf(responseBody.Message)
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}
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return c, nil
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}
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49
seanime-2.9.10/internal/discordrpc/client/client_test.go
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49
seanime-2.9.10/internal/discordrpc/client/client_test.go
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package discordrpc_client
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import (
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"seanime/internal/constants"
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"testing"
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"time"
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)
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func TestClient(t *testing.T) {
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drpc, err := New(constants.DiscordApplicationId)
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if err != nil {
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t.Fatalf("failed to connect to discord ipc: %v", err)
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}
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defer drpc.Close()
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mangaActivity := Activity{
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Details: "Boku no Kokoro no Yabai Yatsu",
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State: "Reading Chapter 30",
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Assets: &Assets{
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LargeImage: "https://s4.anilist.co/file/anilistcdn/media/manga/cover/medium/bx101557-bEJu54cmVYxx.jpg",
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LargeText: "Boku no Kokoro no Yabai Yatsu",
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SmallImage: "logo",
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SmallText: "Seanime",
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},
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Timestamps: &Timestamps{
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Start: &Epoch{
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Time: time.Now(),
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},
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},
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Instance: true,
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Type: 3,
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}
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go func() {
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_ = drpc.SetActivity(mangaActivity)
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time.Sleep(10 * time.Second)
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mangaActivity2 := mangaActivity
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mangaActivity2.Timestamps.Start.Time = time.Now()
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mangaActivity2.State = "Reading Chapter 31"
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_ = drpc.SetActivity(mangaActivity2)
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return
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}()
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//if err != nil {
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// t.Fatalf("failed to set activity: %v", err)
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//}
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time.Sleep(30 * time.Second)
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}
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114
seanime-2.9.10/internal/discordrpc/client/command.go
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114
seanime-2.9.10/internal/discordrpc/client/command.go
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package discordrpc_client
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import (
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"fmt"
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"github.com/goccy/go-json"
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"github.com/google/uuid"
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)
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type command string
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const (
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// DispatchCommand event dispatch
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DispatchCommand command = "DISPATCH"
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// AuthorizeCommand used to authorize a new client with your app
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AuthorizeCommand command = "AUTHORIZE"
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// AuthenticateCommand used to authenticate an existing client with your app
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AuthenticateCommand command = "AUTHENTICATE"
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// GetGuildCommand used to retrieve guild information from the client
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GetGuildCommand command = "GET_GUILD"
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// GetGuildsCommand used to retrieve a list of guilds from the client
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GetGuildsCommand command = "GET_GUILDS"
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// GetChannelCommand used to retrieve channel information from the client
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GetChannelCommand command = "GET_CHANNEL"
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// GetChannelsCommand used to retrieve a list of channels for a guild from the client
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GetChannelsCommand command = "GET_CHANNELS"
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// SubscribeCommand used to subscribe to an RPC event
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SubscribeCommand command = "SUBSCRIBE"
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// UnSubscribeCommand used to unsubscribe from an RPC event
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UnSubscribeCommand command = "UNSUBSCRIBE"
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// SetUserVoiceSettingsCommand used to change voice settings of users in voice channels
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SetUserVoiceSettingsCommand command = "SET_USER_VOICE_SETTINGS"
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// SelectVoiceChannelCommand used to join or leave a voice channel, group dm, or dm
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SelectVoiceChannelCommand command = "SELECT_VOICE_CHANNEL"
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// GetSelectedVoiceChannelCommand used to get the current voice channel the client is in
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GetSelectedVoiceChannelCommand command = "GET_SELECTED_VOICE_CHANNEL"
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// SelectTextChannelCommand used to join or leave a text channel, group dm, or dm
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SelectTextChannelCommand command = "SELECT_TEXT_CHANNEL"
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// GetVoiceSettingsCommand used to retrieve the client's voice settings
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GetVoiceSettingsCommand command = "GET_VOICE_SETTINGS"
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// SetVoiceSettingsCommand used to set the client's voice settings
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SetVoiceSettingsCommand command = "SET_VOICE_SETTINGS"
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// CaptureShortcutCommand used to capture a keyboard shortcut entered by the user
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CaptureShortcutCommand command = "CAPTURE_SHORTCUT"
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// SetCertifiedDevicesCommand used to send info about certified hardware devices
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SetCertifiedDevicesCommand command = "SET_CERTIFIED_DEVICES"
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// SetActivityCommand used to update a user's Rich Presence
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SetActivityCommand command = "SET_ACTIVITY"
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// SendActivityJoinInviteCommand used to consent to a Rich Presence Ask to Join request
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SendActivityJoinInviteCommand command = "SEND_ACTIVITY_JOIN_INVITE"
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// CloseActivityRequestCommand used to reject a Rich Presence Ask to Join request
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CloseActivityRequestCommand command = "CLOSE_ACTIVITY_REQUEST"
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)
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type Payload struct {
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Cmd command `json:"cmd"`
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Args Args `json:"args"`
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Event event `json:"evt,omitempty"`
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Data *Data `json:"data,omitempty"`
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Nonce uuid.UUID `json:"nonce"`
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}
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// SendPayload sends payload to the Discord RPC server
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func (c *Client) SendPayload(payload Payload) error {
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if c == nil {
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return nil
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}
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// Marshal the payload into JSON
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rb, err := json.Marshal(payload)
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if err != nil {
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return err
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}
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// Send over the socket
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r, err := c.Socket.Send(1, string(rb))
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if err != nil {
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return err
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}
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// Response usually matches the outgoing request, also a payload
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var responseBody Payload
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if err := json.Unmarshal([]byte(r), &responseBody); err != nil {
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return err
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}
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// TODO: Convert op codes to enums? Either way seems that 1000 is good, everything else is bad
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if responseBody.Data.Code > 1000 {
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return fmt.Errorf(responseBody.Data.Message)
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}
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if responseBody.Nonce != payload.Nonce {
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return fmt.Errorf("invalid nonce")
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}
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return nil
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}
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66
seanime-2.9.10/internal/discordrpc/client/events.go
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66
seanime-2.9.10/internal/discordrpc/client/events.go
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@@ -0,0 +1,66 @@
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package discordrpc_client
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import (
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"encoding/json"
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"time"
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"github.com/google/uuid"
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)
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type ActivityEventData struct {
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Secret string `json:"secret"`
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User *User `json:"user"`
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}
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type event string
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var (
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ActivityJoinEvent event = "ACTIVITY_JOIN"
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ActivitySpectateEvent event = "ACTIVITY_SPECTATE"
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ActivityJoinRequestEvent event = "ACTIVITY_JOIN_REQUEST"
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)
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func (c *Client) RegisterEvent(ch chan ActivityEventData, evt event) error {
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if c == nil {
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return nil
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}
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payload := Payload{
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Cmd: SubscribeCommand,
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Event: evt,
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Nonce: uuid.New(),
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}
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err := c.SendPayload(payload)
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if err != nil {
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return nil
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}
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go func() {
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for {
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r, err := c.Socket.Read()
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if err != nil {
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continue
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}
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var response struct {
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Event event `json:"event"`
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Data *ActivityEventData `json:"data"`
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}
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if err := json.Unmarshal([]byte(r), &response); err != nil {
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continue
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}
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if response.Event == evt {
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continue
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}
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ch <- *response.Data
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time.Sleep(10 * time.Millisecond)
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}
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}()
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return nil
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}
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25
seanime-2.9.10/internal/discordrpc/client/types.go
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25
seanime-2.9.10/internal/discordrpc/client/types.go
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@@ -0,0 +1,25 @@
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package discordrpc_client
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type handshake struct {
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V string `json:"v"`
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ClientID string `json:"client_id"`
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}
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// Data section of the RPC response
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type Data struct {
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Code int `json:"code"`
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Message string `json:"message"`
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}
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// Args seems to contain the most data, Pid here is mandatory
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type Args struct {
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Pid int `json:"pid"`
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Activity *Activity `json:"activity,omitempty"`
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}
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type User struct {
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Id string `json:"id"`
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Username string `json:"username"`
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Discriminator string `json:"discriminator"`
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Avatar string `json:"avatar"`
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}
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Reference in New Issue
Block a user