node build fixed

This commit is contained in:
ra_ma
2025-09-20 14:08:38 +01:00
parent c6ebbe069d
commit 3d298fa434
1516 changed files with 535727 additions and 2 deletions

View File

@@ -0,0 +1,39 @@
package vlc
import "github.com/goccy/go-json"
// Node structure (node or leaf type) is the basic element of VLC's playlist tree representation.
// Leafs are playlist items. Nodes are playlists or folders inside playlists.
type Node struct {
Ro string `json:"ro"`
Type string `json:"type"` // node or leaf
Name string `json:"name"`
ID string `json:"id"`
Duration int `json:"duration,omitempty"`
URI string `json:"uri,omitempty"`
Current string `json:"current,omitempty"`
Children []Node `json:"children,omitempty"`
}
// ParsePlaylist parses Playlist() responses to Node
func ParsePlaylist(playlistResponse string) (playlist Node, err error) {
err = json.Unmarshal([]byte(playlistResponse), &playlist)
if err != nil {
return
}
return
}
// Playlist returns a Node object that is the root node of VLC's Playlist tree
// Playlist tree structure: Level 0 - Root Node (Type="node"), Level 1 - Playlists (Type="node"),
// Level 2+: Playlist Items (Type="leaf") or Folder (Type="node")
func (vlc *VLC) Playlist() (playlist Node, err error) {
// Make response and check for errors
response, err := vlc.RequestMaker("/requests/playlist.json")
if err != nil {
return
}
// Parse to node
playlist, err = ParsePlaylist(response)
return
}