node build fixed
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167
seanime-2.9.10/internal/nativeplayer/nativeplayer.go
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167
seanime-2.9.10/internal/nativeplayer/nativeplayer.go
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package nativeplayer
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import (
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"context"
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"seanime/internal/api/anilist"
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"seanime/internal/events"
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"seanime/internal/library/anime"
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"seanime/internal/mkvparser"
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"seanime/internal/util/result"
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"sync"
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"github.com/rs/zerolog"
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"github.com/samber/mo"
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)
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type StreamType string
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const (
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StreamTypeTorrent StreamType = "torrent"
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StreamTypeFile StreamType = "localfile"
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StreamTypeDebrid StreamType = "debrid"
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)
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type (
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PlaybackInfo struct {
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ID string `json:"id"`
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StreamType StreamType `json:"streamType"`
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MimeType string `json:"mimeType"` // e.g. "video/mp4", "video/webm"
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StreamUrl string `json:"streamUrl"` // URL of the stream
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ContentLength int64 `json:"contentLength"` // Size of the stream in bytes
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MkvMetadata *mkvparser.Metadata `json:"mkvMetadata,omitempty"` // nil if not ebml
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EntryListData *anime.EntryListData `json:"entryListData,omitempty"` // nil if not in list
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Episode *anime.Episode `json:"episode"`
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Media *anilist.BaseAnime `json:"media"`
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MkvMetadataParser mo.Option[*mkvparser.MetadataParser] `json:"-"`
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}
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)
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type (
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// NativePlayer is the built-in HTML5 video player in Seanime.
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// There can only be one instance of this player at a time.
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NativePlayer struct {
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wsEventManager events.WSEventManagerInterface
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clientPlayerEventSubscriber *events.ClientEventSubscriber
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playbackStatusMu sync.RWMutex
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playbackStatus *PlaybackStatus
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seekedEventCancelFunc context.CancelFunc
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subscribers *result.Map[string, *Subscriber]
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logger *zerolog.Logger
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}
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PlaybackStatus struct {
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ClientId string
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Url string
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Paused bool
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CurrentTime float64
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Duration float64
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}
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// Subscriber listens to the player events
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Subscriber struct {
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eventCh chan VideoEvent
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}
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NewNativePlayerOptions struct {
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WsEventManager events.WSEventManagerInterface
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Logger *zerolog.Logger
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}
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)
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// New returns a new instance of NativePlayer.
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func New(options NewNativePlayerOptions) *NativePlayer {
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np := &NativePlayer{
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playbackStatus: &PlaybackStatus{},
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wsEventManager: options.WsEventManager,
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clientPlayerEventSubscriber: options.WsEventManager.SubscribeToClientNativePlayerEvents("nativeplayer"),
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subscribers: result.NewResultMap[string, *Subscriber](),
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logger: options.Logger,
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}
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np.listenToPlayerEvents()
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return np
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}
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// sendPlayerEventTo sends an event of type events.NativePlayerEventType to the client.
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func (p *NativePlayer) sendPlayerEventTo(clientId string, t string, payload interface{}, noLog ...bool) {
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p.wsEventManager.SendEventTo(clientId, string(events.NativePlayerEventType), struct {
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Type string `json:"type"`
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Payload interface{} `json:"payload"`
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}{
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Type: t,
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Payload: payload,
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}, noLog...)
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}
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func (p *NativePlayer) sendPlayerEvent(t string, payload interface{}) {
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p.wsEventManager.SendEvent(string(events.NativePlayerEventType), struct {
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Type string `json:"type"`
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Payload interface{} `json:"payload"`
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}{
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Type: t,
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Payload: payload,
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})
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Subscribe lets other modules subscribe to the native player events
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func (p *NativePlayer) Subscribe(id string) *Subscriber {
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subscriber := &Subscriber{
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eventCh: make(chan VideoEvent, 10),
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}
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p.subscribers.Set(id, subscriber)
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return subscriber
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}
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// Unsubscribe removes a subscriber from the player.
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func (p *NativePlayer) Unsubscribe(id string) {
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p.subscribers.Delete(id)
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}
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func (p *NativePlayer) notifySubscribers(event VideoEvent) {
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p.subscribers.Range(func(id string, subscriber *Subscriber) bool {
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select {
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case subscriber.eventCh <- event:
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default:
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// If the channel is full, skip sending the event
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}
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return true
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})
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// GetPlaybackStatus returns the current playback status of the player.
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func (p *NativePlayer) GetPlaybackStatus() *PlaybackStatus {
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p.playbackStatusMu.RLock()
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defer p.playbackStatusMu.RUnlock()
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return p.playbackStatus
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}
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func (p *NativePlayer) SetPlaybackStatus(status *PlaybackStatus) {
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p.setPlaybackStatus(func() {
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p.playbackStatus = status
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})
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}
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// setPlaybackStatus sets the current playback status of the player
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// and notifies all subscribers of the change.
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func (p *NativePlayer) setPlaybackStatus(do func()) {
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p.playbackStatusMu.Lock()
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defer p.playbackStatusMu.Unlock()
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do()
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p.notifySubscribers(&VideoStatusEvent{
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BaseVideoEvent: BaseVideoEvent{
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ClientId: p.playbackStatus.ClientId,
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},
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Status: *p.playbackStatus,
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})
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}
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